Working on interactive exhibits for science and art venues is especially rewarding because you often get to focus on the audience and their experience without getting distracted by things like cross-platform issues and the vagaries of configurations across a wide user-base. I have presented the Video Streamer internationally and I have contracted with museums to develop custom exhibits for topics including flip books, rocket launches, and fractals.
I first developed the Video Streamer as a video capture utility for my master's thesis project. In 1992, I was invited to present the Streamer at Sony's Art Artist Audition, a juried art show in Yokohama and Tokyo, Japan. Preparing for that, the Streamer morphed from a capture utility into a streamlined interactive exhibit. It turned out to be quite popular, placing 2nd among 50 exhibits, judged by voting among the public who visited the two week event. I hadn't set out to make an art piece, but I had the fortune of presenting the Streamer in a variety of settings in the following years.
- Technorama, Winterthur, Switzerland, since 2003 - permanent installation of Video Streamer
- YLEM exhibit at the Danville Fine Arts Gallery, Danville CA, March, 2003
- Zeum, San Francisco, CA, 2002 to 2003
- ArtSpace, Erikson Zebroski Design Group, San Francisco, CA, February, 2002
- Exploratorium First Wednesday Series, San Francisco, CA, March 2000
- Inventure Place, Akron, OH, 1995 - artist in residence
- Liberty Science Center, Jersey City, NJ, 1994
- Videobrasil, Sao Paulo, Brazil, 1994
- Ars Electronica, Linz, Austria, 1994
- SIGCHI, Boston, 1994
- Apple Computer, External Research Open House, Cupertino, CA, 1993
- Sony Art Artist Audition, Tokyo and Yokohama, Japan, 1992 - received two judges awards
The Museum of the Moving Image contracted me to develop software for their Video Flipbook exhibit that captures short video clips of visitors, formats the video frames into sheets of flipbook pages, and prints them out for visitors to assemble into personalized flipbooks. The exhibit is comprised of three workstations. A capture workstation leads visitors through the vide recording process, responding to buttons to zoom and tilt a camera, then turning on lights and managing the video recording of a Quicktime clip. Each clip is sent to a browser workstation that is located near the museum store. Visitors can find their clip, as well as peruse those recorded by all visitors that day. The print workstation, located at the store's cashier, formats clips into sheets of flip book pages and prints them out.
Chabot Space & Science Center contracted me to develop a Flash-based exhibit that simulated a rocket launch as part of their X Prize group of exhibits. The app cycles through NASA video of Mission Control and an Apollo launch site, cueing the visitor to press buttons to initiate key events in the launch sequence. The final step in the sequence cycles countdown lights, plays video of the launch, and flashes lights and blows mist out of the bottom of a nearby 10 foot tall rocket model.
Contracting for Boston University, I adapted my Video Streamer software to time-lapse capture video of diffusion-limited aggregation crystal growth for a piece in an exhibit about fractals. Once the crystal had grown, the streamer view presented a 3D view of the crystal growth over time. Visitors could scrub through the streamer view to see the crystal at various stages of development.
I had a booth at the 2008 Maker Faire where we set up an assembly line to record, print, and assemble flip books. We produced over 600 flip books for Maker Faire visitors in one weekend.